tag:blogger.com,1999:blog-4505812700967330296.post9110868985858280966..comments2023-10-30T11:46:43.284+00:00Comments on Musings of the Cosmic Calamari: The Engamerising 2010SpaceSquidhttp://www.blogger.com/profile/09760939592584995876noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4505812700967330296.post-17754352370704148912011-01-10T17:19:24.451+00:002011-01-10T17:19:24.451+00:00Somewhat later, in reviewing this post, I've j...Somewhat later, in reviewing this post, I've just realised how the Cylon Leader agenda you received is probably intended to play out generally, rather than the way you perceived it, and which possibly allows for somewhat more subtlety. <br /><br />If you are in the brig you are correct, you are comparatively powerless, which-if you end up there too early-means that although one of your winning conditions has been successfully achieved, the other is far harder to obtain.<br /><br />Therefore you might want to play a rather longer-term strategy, sabotaging subtly in the background on occasion, but trying mainly to do helpful things to give the impression that you have a sympathetic agenda, and meanwhile plant suspicion about other players if possible. <br /><br />Then, when it's clear that the Galactica is in trouble and it won't take too much time/effort to tip the balance against them, do some obviously insanely harmful things and get yourself thrown in the brig.<br /><br />Alternatively, if you don't want to hang in the brig for the rest of the game, you could always kill yourself (appearing back on the Resurrection Ship), then re-infiltrate the Galactica and cause the human players to waste valuable time and skill cards trying to either brig or airlock you.<br /><br />The execution thing is possibly slightly broken (you'll be pleased to hear that in some respects the mechanic has been improved in Exodus, at least in regards to being sure about someone's loyalty, if not necessarily in this particular respect), but I think it's more due to meta-gaming - in Galactica's case they didn't know about Resurrection ships for a pretty long time, whereas we know implicitly that airlocking someone just brings them back into play in a potentially harmful way. I suppose if there were more benefits to airlocking a known cylon as well as the drawbacks it would make it more of an incentive to do so.Jamiehttps://www.blogger.com/profile/15210812771765182815noreply@blogger.comtag:blogger.com,1999:blog-4505812700967330296.post-56267061463037435332010-06-30T11:46:18.290+01:002010-06-30T11:46:18.290+01:00We didn't use the Pegasus a great deal to be h...We didn't use the Pegasus a great deal to be honest, the Engine Room can be a massive help to increasing the regularity of jumps.<br /><br />I think you did have a rather poor agenda to follow, in that there was no real subtlety needed for it. Some of the others require you to walk a far finer line.<br /><br />Actually, I think the main reason we weren't really considering airlocking you for the vast majority of the game was that we were in such dire straits elsewhere that we really had to deal with all the other shit going wrong, and had little opportunity or skill cards to spare merely in order to kill you. The fact that you would be back in some form didn't help of course, but I don't think it was the deciding factor. We were pretty happy that you got put in the brig at the end without us having to expend energy though.Jamiehttps://www.blogger.com/profile/15210812771765182815noreply@blogger.com