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| (Image from Wakelet) |
(Spoilers for up to Episode 100 of The Magnus Archives below).
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| (Image from Wakelet) |
"Do Not Open" is a fun episode to take apart, because none of my usual routes actually work. There's no way to do much in the way of character study here; the common observation is that Josh is surprisingly smart is correct, but that's a plot beat rather than a character note. Semiotically, the statement is unusually (and ironically) lacking in depth. This in itself isn't a complaint. Not everything needs subtext, and a twenty-minute horror story can certainly do enough other things for it to not need powerful thematic undertows. I guess you could try and link Joshua's experiences in Amsterdam with his time struggling not to open the box, twisting the whole into some commentary on alcohol/drug recovery. Importantly, though, that would be tasteless. Even more importanly, it would be shit.
No. Let's just take this one at face value. It's certainly pretty enough. Essentially, and this delights me, "Do Not Open" is a locked-box mystery where the goal is figuring out how not to unlock the box. As I've said, Magnus Arvhives fans talk a lot about how smart Joshua's solution is, but that's just one peak among many. Joshua calmly works his way through figuring out the basics of something entirely inexplicable, and keeps himself alive as a result.
This also means the box's contents aren't revealed to us. Yes, we return to it next season, but this early into the show, where there's no firm evidence there even is an ongoing plot, never mind where it might lead, there's no reason to think we'll ever learn what lies inside the box. This is probably, for me, even smarter of Sims than the solution he cooks up for Joshua to delpoy. The need to open the unopenable box for the audience is Horror 101. No, it's more general than that. It's woven into the most basic levels of storytelling, from poor Pandora onwards. If you set up a box whose contents cannot be released, someone's going to do just that. It's just too obviously a source of entertainment, however bleakly defined. We might call it Chekov's Fun.
But no. While it seems very likely that John opens the box at the end of the statment, he does so leaving Joshua - and hence the audience - with no clear idea of the consequences. the mystery is deliberately prioritised over the satisfying reveal. This is true more generally here, too. Why does the box scratch when he puts orange juice on its lid? Is there something specific about it being liquid, linking it to the mellifluous moaning when it rains? Why does the weather affect the coffin, anyway? What lay within the dreams Joshua no longer remembers? And over all of this, just why did John pick a Brit in Amsterdam to look after a coffin?
I've heard Sims talk about the difficulty in providing enough answers to play fair with the audience, while avoiding giving them so much the mystery is lost. It's a problem every serialised story which trades in mystery has to grapple with eventually, and Sims stakes out his position quite early here. Even with the entire storyline resolved, much of what I've pointed to above still has no answers. Sure, we know now that torrential rain and the flooding it can cause lies within the remit of The Buried, and that the scratching Joshua heard was probably some poor soul desperately trying to escape. There are still far more questions than answers, though.
For instance: just what actually was going on with John? I've not listened to every Q&A Sims has done, so it's possible he's explicitly ruled this theory out, but I'd always assumed the original plan was for John to be an avatar of the Buried, rather than the Stranger. The way he's described as very short, with a strange aura of density, and the way he refers to himself as being "inside" a foreign land, all point that way. So too does the fact the first victims of the Buried we learn of are both called John. My theory circa Season Three was that both lost Johns eventually became avatars, with one getting killed by his own God for not feeding the coffin, and the other one going on to... well, there's a question. Here's another one: isn't it odd that we never actually meet a contemporary avatar of the Buried, literally the only of the fourteen fears that this is true of?
Maybe this is just an example of early installment weirdness, or external events forcing a change of plans (such as the intended fates of Tim and Sasha). Or maybe it's neither of those things, and I'm just playing around in one of the corners of his world that was always meant to remain dark. My point here, once again, is how well Sims manages to make it difficult to tell what's been shifted around. The Magnus Archives, on top of everything else it is, is one of the most coherent serialised stories I've ever seen, even among single-artist works. Part of that is no doubt careful planning, but it's also about the savviness of keeping so much in shadow, you can rearrange things when people aren't looking.
As a horror story, this episode doesn't hit quite as hard as its predecessor (though that says more about how strong the show was, straight out of the gate). Follow ups are always hard, of course (is that why Joshua references The Lost World, Michael Crichton's first sequel, at least under his own name?). And really, in almost every other way, this is a clear step forward. "Angler Fish" immediately showed that Sims could write an effective horror story. "Do Not Open" proved that he knew why what he was writing was effective.
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| (Image from Wakelet) |
Not done this in a while, innit. It's been... fucking hell, sixteen months since I last finished a model. Partly that's moving house, changing jobs, etc., but also it's because I've been in the process of painting eighteen Ork boys at once (along with three Intercessors, three Plague Marines, a Tyranid Warrior brood, a Tyranid Ripper brood, a spy from Talisman and five miniatures of various sizes from Dreadfleet), in a manifestly stupid way.
Look at them! All arranged in step order, in a most un-Orky manner. I had hoped to have this picture set up so the first mini was entirely unpainted, and the last completely done, but tragically my painting process ended up having nineteen stages rather than seventeen. Thus was my otherwise brilliant and sensible plan dashed upon the rocks of reality.
Not to worry, though! After taking the above photo (in my brand new collapsible lightbox, which thus far is significantly less dogshit than both my previous collapsible lightboxes), I took the dude at the front right and finished him to completion.This is ludicrously niche even by my standards, but as part of the general policy round here of trying to keep everything I do in one place, here are sixteen poems I wrote over the last two months, each about an episode of The Magnus Archives.
(If anyone's reading this who hasn't actually listened to that show, then a) spoilers!, and b) you should get right on that if you're a horror fan.)
Anatomy Class
Hearts want what they want
Even false, spasming, wrong
They want what they want
Family Business
There died a young scion of Von Closen
Whose soul in a tome was then frozen
Until a deal he got done
Brought the page count down one
To ensure he'd no more be arosen
The Eye Opens
Statistics are the numbers of tragedy
A case study: the first day of the end of everything
Number of avatars: 3
Number of fools (hubris): 2
Number of fools (romantic): 1
Number of poor choices: Uncountable
Number of years: 200 (approx.)
Number of fears: 14 (approx.)
Number of victims: 7,000,000,000 (at least)
But the most tragic number?
Number of good cows: Unrecorded

The Night House is one of those films that disappoints not by being less interesting than I'd expected, but by being much more interesting than I'd expected, right up until it completely isn't. It's like expecting you'll get no action tonight and instead getting an aborted blowjob. Sure, you ahead of where you thought you would be pleasure-wise, but come on.
Spoilers below